A project to practice translating a 2D concept to 3D, and to explore character sculpting, texturing, and rendering.
She has been a great learning opportunity for me to explore better workflows within ZBrush and find efficient ways to make high-fidelity sculpture work. I have learned a lot about anatomy, clothing, and hard-surface modeling within ZBrush from this project.
(will be adding a Marmoset viewer soon!)
Sniper Turn Around