Nadir is the character model I worked on for my senior college game, Descend Into Stone. He is the first high-fidelity game character I have worked with. He has been both a challenge and a delight to work on, as I am learning a lot about the modern day character pipeline as well as the retopology process. A lot of the influence and reference for our approach to character creation stems from games like Hellblade: Senua's Sacrifice and Assassin's Creed. Our goal was to create a high-detailed, appealing character that was both easy to read and culturally appropriate.